morvoice.blogg.se

Red orchestra 2 gore
Red orchestra 2 gore









There is a window of opportunity and if you miss it you either bleed out or your guy survives it and carries on luckily. With extremities like arms and legs you get a CHANCE of patching yourself up momentarily. So back on topic I think RO2 is a great model in where most of the time being shot in the torso is death regardless whether it be bleed out, trauma, infection, spine, lungs, heart, etc. WW1 and below you get hit you are pretty much on your own. To me Red Orchestra's system is perfect especially if adapted to this.īased on my irl experience I can tell you getting hit by a big ass round is not going to usually be remedied with a quick bandage and honestly medics magically showing up to save you is less and less common the more reverse you go in history. It's a system that works quite well and makes the Medic a useful class (He has far more bandages than other infantry and med supplies): Squad has a better system, if you get hit you bandage yourself to stop the bleeding (or a Medic can) which is done by selecting a Bandage from your inventory and using it (unlike RO2, this can be interrupted and you can go back to your main Weapon or start moving around) then a Medic can further Heal you after this has happened with his Med-Pack.

red orchestra 2 gore

In RO2 they have a Bandage system and it's really badly implemented (to the point where they may as-well have just left it out of the Game and it's an annoyance) but the reason I think it's so bad in that Game is that it's very fast paced and it just doesn't fit with the speed of the Game or very well around the other mechanics, not to mention you lose control of your character while doing it.īut, I could see it possibly working in WOR due to it being a far slower paced Game with a gigantic Map.











Red orchestra 2 gore